Death Stranding Director Hideo Kojima Discusses His Creative Creation Process

Death Stranding Director Hideo Kojima Discusses His Creative Creation Process

Kojima sounds off on how he approaches recreation making.


death stranding director hideo kojima discusses his creative creation process - Death Stranding Director Hideo Kojima Discusses His Creative Creation Process

One of the best builders within the historical past of video video games is Hideo Kojima, the creator of the Metal Gear Solid franchise, in addition to the upcoming Death Stranding. He has been accountable for a few of the biggest video video games ever made, in addition to for some reputable developments within the medium.

The query is- how does he do it? How does he method the sport making course of? Speaking right now on Twitter, Kojima contemplated a bit on how he approaches his artistic course of, noting that recreation making is basically totally different from one thing like movie making. He stated that in contrast to in a film, each component in might have a number of purposes- storytelling, mechanics associated, environment constructing, pacing, and extra. He stated that these items have to be saved in thoughts, in addition to the nitty gritty particulars of the specifics of every parts.

Unlike in a recreation, he identified, there have to be fixed revisions made to particulars, based mostly not simply on plot issues, but additionally issues based mostly on gameplay, interactivity, the bigger recreation design, pacing, mechanical rhythm, and extra. He famous that you could’t simply do issues in an meeting line process- the whole lot needs to be meticulously crafted so it is sensible throughout the context of the sport.

It all sounds obvious- however I’ve a sense these practices are much less widespread within the business than you would possibly assume. In the top, I think about that’s what separates the nice video games and creators from the good ones.


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