Death Stranding Won’t Divide Players As Winners Or Losers – Hideo Kojima
This shouldn’t be a recreation about dividing gamers between winners and losers.
We’ve heard so much about how Hideo Kojima goes to strive new issues by way of gameplay and recreation design in his upcoming Death Stranding, however the whole lot that has been stated to date has been fairly obscure. Hideo Kojima has given us one other piece of data to chew on, and whereas it isn’t meaty, it’s definitely fairly attention-grabbing. He says that whereas video video games have until now principally been about gamers attempting to combat one another with sticks, Death Stranding shouldn’t be going to do this.
“We are ready for a game not based on competition, but on the rope that will bring good to the player and make connections,” Kojima wrote in a bit for Rolling Stone. “We don’t need a game about dividing players between winners and losers, but about creating connections at a different level.” Kojima says that he desires to construct a brand new type of recreation, that video video games have been sticking to the idea of killing enemies with weapons.
Apparently, the Metal Gear creator desires to alter this idea. He’s likened what he’s doing to what Christopher Nolan did together with his newest film, Dunkirk, saying that he desires to toy with new ideas and concepts and make one thing very totally different. How that is carried out stays to be seen, however fairly actually, if Hideo Kojima has set his thoughts to it, it’s little doubt going to be an attention-grabbing expertise, on the very least.
The whole article may be learn via the hyperlink offered above. It’s a superb learn, and for those who’re wanting ahead to Death Stranding as fervently as we’re, there’s going to be plenty of attention-grabbing stuff in there for you.