Destiny 2 Director Defends New Shader System As “Ongoing Reward For Playing”

Destiny 2 Director Defends New Shader System As “Ongoing Reward For Playing”

Luke Smith desires you to return to planets or raids for shaders.


destiny 2 live action trailer is all about new legends and puppies - Destiny 2 Director Defends New Shader System As “Ongoing Reward For Playing”

Bungie has confronted a number of flak for the reason that launch of Destiny 2 with gamers being upset concerning the new shader system. Meant because the means for colouring one’s armour, shaders can now be utilized to particular person items. Unfortunately, additionally they operate as one-time consumables and are destroyed as soon as faraway from armour.

Since it is a big step again from the earlier sport, many followers believed that this was meant to encourage buying Bright Engrams from which shaders might drops. Director Luke Smith took to Twitter nevertheless and broke down why Bungie made the modifications it did. As per Smith, you’ll obtain numerous shaders after hitting stage 20 and believes they’ll be farmed like every other end-game reward. He primarily desires gamers to revisit planets or raids simply to amass extra shaders.

If you’ve heard any complaints from Year 1 Destiny about continuously receiving Chatterwhite as a reward for finishing Vault of Glass, you’ll know that subsequent to nobody has needed to grind raids for a shader, that too on a number of items of armour.

Regardless, what are your ideas on the modifications to the shader system in Destiny 2? Let us know within the feedback under.


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