Xbox One X GPU Is ‘Nice, But The Exact Performance Has Yet To Be Seen’, Says Minion Masters Dev
The Xbox One X goes to be probably the most highly effective console ever made when it releases later this 12 months. An enormous a part of the messaging across the ’s technical superiority has targeted on the GPU. It is monster with 6 TFLOPs of processing energy, far outdoing the unique Xbox One, and the PS4 and PS4 Pro.
Developers normally have been pretty impressed by the brand new system, and the probabilities that it affords them- however in fact, like with many others, there are plenty of builders ready to find out the complete extent of the GPU’s skills earlier than they cross last judgement on it.
We just lately carried out an in-depth interview with Steffen Kabbelgaard, CEO of BetaDwarf, the builders of Minion Masters: Forced To Duel, Forced and its followup Forced: Showdown. When requested about his ideas on Xbox One X’s 6TFLOPS GPU, Kabbelgaard acknowledged that in keeping with considered one of his programmers, the specs are “nice” however the precise extent of its efficiency is but to be decided.
“As one of many programmers advised me, the 6 TFLOPs “are of course nice, but the exact performance has yet to be seen as with every GPU before its release”,” he stated. “For our sakes, it’s allowing us to use physically based rendering comfortably, something we’ve been using before our engine supported it, so that’s perfect.”
So, does this imply that they are going to be focusing on native 4K and 60 frames per second on the Xbox One X, on condition that they appear to be comfy with the ?
“Given the strength of the GPU we definitely have those options, but as always with indie development things change quickly, so I can’t make any promises on what benchmarks we can reach,” he stated.
Minion Masters: Forced To Duel will likely be an Xbox One X enhanced title. Stay tuned for our full interview with Steffen within the coming days.