Xbox One X HDR Implementation Requires Two Sets of Images, PS4 Handles It Automatically – Raiders of the Broken Planet Dev

Xbox One X HDR Implementation Requires Two Sets of Images, PS4 Handles It Automatically – Raiders of the Broken Planet Dev

That’s really actually fascinating to find out about.


difference between xbox one x and ps4 pro is not as big in terms of development streum on studio - Xbox One X HDR Implementation Requires Two Sets of Images, PS4 Handles It Automatically – Raiders of the Broken Planet Dev

The huge factor for each the Xbox One and the PS4 has been, so far as I’m involved, not 4K, however HDR- larger decision is all properly and good, however in my view, it’s the vastly enhanced visible high quality you get through HDR implementation that actually makes a distinction. And one of the video games that may help HDR on consoles is MercurySteam’s Raiders of the Broken Planet .

We’ve heard so much about how the PS4 Pro and the Xbox One X deal with 4K implementation– however what about HDR? In an interview with GamingBolt, Dave Cox of Mercury Steam, at present engaged on Raiders of the Broken Planet for PS4, Xbox One, and PC, defined how HDR works on each techniques.

“Xbox One X required us to generate two images, an HDR one and a LDR one, to be used on non-HDR compatible TVs. On PS4, this process is done automatically by the system, simplifying things greatly,” Cox defined. “Overall, the process has not been too costly because Mercury Engine 5 already worked with HDR assets.”

This is definitely fascinating, and never one thing that many knew about before- I think about it is sensible, however I’m a bit stunned Microsoft didn’t add performance to routinely downscale HDR photos to LDR into the Xbox One X, as properly. May be in the future, however as of proper now, the recreation helps HDR on the new consoles and it’s simpler to get it executed on the PS4.


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